package com.rollawizards.server
{
    import flash.events.Event;
    import flash.events.ServerSocketConnectEvent;
    import flash.net.ServerSocket;

    public class ConnectionListener
    {
        private var server:Server;

        public function ConnectionListener(server:Server)
        {
            this.server = server;
        }

        protected function acceptClient(proxy:Proxy):void
        {
            server.acceptClient(proxy);
        }
     }
}